

There are two modes of play in the game, Crime War and Precinct Assault (both modes can be played either as single player or two player). The X1-Alpha is a police vehicle that can transform between a fast, hovering pursuit vehicle, and a slower, full-fledged combat mecha. In the game, players assume the role of a pilot for the X1-Alpha, a robot designed to fight in the "Crime War" in Los Angeles in the year 2098.

Future Cop was originally developed as an installment of the Strike series. Most of the ideas and extensions to the original idea came from us as we prototyped it.We loved playing that game on Playstation (with split-screen) so much that I ported the entire thing to the Macintosh (our development platform) and added networking support so we could play against each other.Future Cop: LAPD is a third-person shooter developed by EA Redwood Shores and published by Electronic Arts and released first for the PlayStation, then Mac OS and Microsoft Windows. He wanted to make a bonus level based on an Apple IIe game named Rescue Raiders, but we ended up adding support for generating troops like in Herzog Zwei (and claiming enemy bases). So MOBAs today don't have any of that stuff.It started out as a bonus level for Future Cop that designer Steve Nix wanted to make (he was done with his regular levels at the time and wanted to add something else).


The original Starcraft mods that eventually lead to DotA were inspired by Future Cop.The irony is that the guy who made the Starcraft mods wasn't able to fully bring over the gameplay due to limitations in the Starcraft mod support.so he couldn't add something where you have to buy your troops (based on points you get for fighting), select which types you want (offensive or defensive, so he settled on offensive only), and claim intermediate bases. Here's some info about it that I just shared with a co-worker who just pointed me to this thread.Yeah, it is generally regarded as the first MOBA. Hi guys.I'm the guy that wrote it (the AI and much of the gameplay, at least.my name is Chris Conway).:-) It was an EA game, developed at the old studio in San Mateo, by the way (long before Visceral started).
